There is an additional lifepath option that supplements the core lifepath. The lifepath system has been changed, so that it is purely for roleplay reasons, and it doesn't affect your starting stats or skills. You then consult a table, and decide that the program is in the "Super Luxury" category. For example, your players wanted to buy a program of your design, but you didn't figure out the price. Lifestyle and housing are simplified, and the game offers an easy fix for items that you are unsure of the price on it. Each of them have their own effects and damage. These weapons are too different to be in a category, such as The Mono-katana, the flamethrower, or the air-pistol. Basically, weapons are generic, and don't have specific names. Melee weapons are the same way with light, medium, and heavy melee weapons. Instead of individually named weapons, the core book has medium pistol, heavy pistol, very heavy pistol, SMG, heavy SMG, assault rifle, sniper rifle, rocket launcher, etc. When rolling damage, if two 6's are rolled, your enemy takes 5 damage directly to their HP, and they receive a brutal injury that hurts their stats until they are healed by a skill check (check difficulty depends on injury.). To fix this problem, the game's armor SPs have been lowered, and a mechanic was added called the critical wound system. However, this change can lead to characters being slightly spongy. The game replaces the health track with traditional hit points. Cyberpunk RED presents a streamlined version of the Cyberpunk 2020 ruleset, and introduces some mechanics.
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